Program Name: CP2 CRN Prog01 Solution
File Name: CP2_2215_Prog01.cpp
Programmer: Your Name Here
Date Written: 06-27-2021
Date Compiled: 06-27-2021
Purpose: See Problem statement below and Lab Outline file.
SDM:
This program tests the concepts of:
Basic C++ Programming
Structures
Static Arrays
Program Objective:
Given the SDM for the Entrap game, the EPlayer structure, sample output, and this stub program complete the main program and functions to recreate the game.
See the sample output text file for the exact output and input type requirements of the program.
Remember to update the documentation in the file you submit.
No external files other than “EntrapPlayer.h” and the standard library files may be used.
All identifiers created in the SMD must be used.
Constants:
Identifier Type Default Description
————– ———– ——– ———————————–
BLOCK char32 254 A wchar_t character that represents
a blocked space character.
A plain const char TILE = ‘#’ or ‘*’
can be used as a substitute.
BOARDSIZE Unsigned32 10 Number of rows and columns on the board.
NUMOFPLAYERS Unsigned32 2 The number of players.
Variables:
Identifier Type Default Min Max Description
————– ———– ——– ——– ——– —————
row Unsigned32 NA 0 9 The current row
entered by the player
or randomly set for
the computer to
move to. Exctracted
from move for player.
col Unsigned32 NA 0 9 The current column
entered by the player
or randomly set for
the computer to
move to. Exctracted
from move for player.
turnCtr Unsigned32 0 0 98 Increments after
each player takes
a turn.
computerFirst Boolean false false true false if human takes
the first turn.
true if computer takes
the first turn.
yorn Character NA N Y Used for Y/N input.
cheatCtr Unsigned32 0 0 48 Counts the number of
times the human
player cheats.
cheat Boolean false false true Set to true when to cheat.
Static Arrays:
Identifier Type Description
————– ——– ———————————————
grid Boolean A 100 element array that represents a 10×10
playing field.
false represents a grid position that can be
moved into (it is not blocked).
true represents a grid position that cannot be
moved into (it is blocked).
Every grid position starts out set to false,
except those occupied by the player and the
computer at the start of the game.
Pointers:
Identifier Type Description
————– ——– ———————————————
NA
Structures:
Identifier Description
————— ——————————————————
EntrapPlayer “EntrapPlayer.h”
See structure documentation
Classes:
Identifier Description
————— ——————————————————
NA
Objects:
Identifier Class Description
————— ———— ——————————————-
move std::string Stores the move inputted by the human player.
Must be either 2 or 3 characters long.
The first 2 characters must be base 10 digits.
An optional 3 charater may be appened to
indicate a cheating move.
player EPlayer The player’s position and indicator character.
Defaults to (2, 2, ‘H’) if the row and coloumn
is not being set randomly.
computer EPlayer The computer’s position and indicator character.
Defaults to (7, 7, ‘C’) if the row and coloumn
is not being set randomly.
Data Structures:
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